Leads full mocap post-production pipeline: stage-to-publish data management, cleaning, solving, retargeting, and delivery. Drives AI-assisted pipeline automation to reduce processing overhead and maximize team focus on performance quality.
Last Sentinel
Current Role
Virtual Production Stage TD using Unreal Sequencer; crafted custom rigged character and camera animation. Senior Shots Team Lead for Mufasa: The Lion King, training junior artists and prepping scenes for real-time vCam capture.
Mufasa: The Lion King (2024)
Snow White (2023)
Unreal Sequencer
Motion capture retargeting and motion editing using Lightstorm's Nuance suite for cinematic and game-play animation across multiple PS5 titles.
God of War RagnarökSpider-Man 2
The Last of Us Part IIDays Gone
Real-time MotionBuilder stage operator, motion capture specialist, and virtual production artist. Projects during this period included motion capture work on Denis Villeneuve's Dune, Sony/Marvel's Morbius, and Supermassive Games' The Quarry.
Dune (2021)
Morbius (2022)
The Quarry (2022)
Promoted to Post Production Manager. Supervised stage capture and delivery of high-quality mocap data; trained and mentored junior mocap artists.
Mouse GuardThe Call of the Wild
Assembled and optimized master scenes for real-time virtual camera stage capture. Operated live-action vCam system synchronizing animation to physical dolly and crane. Maya-to-Unity pipeline.
The Lion King (2019)
Motion Editor/Solver using Lightstorm's Nuance suite. Operated Giant mocap system on stage.
The Last of UsGod of War
Spider-ManDays Gone
Pre-visualization, scene assembly, motion editing and animation for major game titles.
Resident Evil 7Resident Evil VillageDevil's ThirdBattlefield I
Keyframed CG animal characters with MotionBuilder for Jon Favreau's The Jungle Book. Created and maintained master scenes from pre-viz through final shot composition.
The Jungle Book (2016)
🏆 Academy Award — Best VFX
Master scene assembly, motion editing, blending and looping in MotionBuilder for main characters and NPCs in cinematic scenes.
The Order: 1886
Renderman-to-Arnold shader conversion, IBL lighting of CG characters, and environment grooming for Smurf village scenes.
The Smurfs 2 (2013)
Motion capture solving, retargeting, and integration. Operated Vicon mocap system for AAA PS3 title performance capture.
The Last of UsUncharted 3
Infamous 2Killzone 3
MLB 12: The ShowResistance 3
Assembled scene assets, real-time lighting, and blended mocap takes in MotionBuilder for "Simulcam" virtual camera capture in James Cameron's Avatar.
Avatar (2009)
🏆 Academy Award — Best VFX
Stereoscopic lighting and compositing; body and facial mocap tracking; production pipeline support. Assisted in development of next-gen EOG eye motion capture system for Beowulf.
G-Force 3D (2009)Beowulf (2007)
Monster House (2006)The Polar Express (2004)